using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Ravenfield.Trigger
{
    [AddComponentMenu("Trigger/Level/Trigger Audio Source")]
    [TriggerDoc("Plays an audiosource when triggered. Plays the audiosource's default clip if one isn't given.")]

    public partial class TriggerAudioSource : TriggerReceiver
    {
        public AudioSource audioSource;
        public AudioClip audioClip;
        public float volumeScale = 1f;

        [SignalDoc("Sent when the audioclip has finished playing.")]
        public TriggerSend onPlaybackEnd;
    }
}
