using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Ravenfield.Trigger
{
    [AddComponentMenu("Trigger/Level/Trigger On Win")]
    [TriggerDoc("Sends a signal when the player wins or loses a game.")]
    public partial class TriggerOnWin : TriggerBaseComponent
    {
        [SignalDoc("Sent when game ends and player wins")]
        public TriggerSend onPlayerWin;

        [SignalDoc("Sent when game ends and player loses. Always sent if player is on spectator team.")]
        public TriggerSend onPlayerLose;
    }
}
