using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Ravenfield.Trigger
{
    [TriggerDoc("When Triggered, the actor leaves their current squad and forms a new one.")]
    [AddComponentMenu("Trigger/AI/Trigger Leave Squad")]
    public partial class TriggerLeaveSquad : TriggerReceiver
    {
        public ActorReference actor;

        [SignalDoc("Sent when the new squad is formed", squad = "New squad containing only the leaving actor", actor = "The leaving actor")]
        public TriggerSend onCreatedNewSquad;
    }
}