using Lua;
using Ravenfield.Trigger;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

public class Squad {

	public enum FormationType { Wedge, Vee, Line, File, EchelonLeft, EchelonRight, Diamond, Custom }
	public enum EngagementRule { FireAtWill, OnlyAlerted, HoldFire };

	
}
